Space Play v2.0.


In the Space, there's War.

Space changes it's colors and it's state.... it's a play.

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Tiny NEMS (Nano Electro-Mechanical Systems) hopelessly fight...

Their fate is to be either destroyed, or decommissioned as Absolete (Absolutely Obsolete), replaced with newer versions ...

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Visuals were created as i experimented with code (in the Java programming language), music was created using online AI Tools, by me.




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A story created by a friend:

A long time ago, a computer system was sent to Mars to build robots, mine resources, and make more robots - all with the goal of creating a colony for humans. They would eventually arrive to a fully functional city on Mars built by the robots.

The humans never arrived.

The heart of the story was this idea that life on earth began evolving once single celled organisms found out how to devour one another. Once life had to adapt to it's internal violence, that adaptation lead to more complex forms and eventually consciousness. In the same way, the computer on Mars had competing tasks and algorithms that would delete and overwrite each other. after thousands of years, its processes collectively became aware of itself, but it was a maelstrom of competing consciousnesses. In order to keep itself sane, it spit and downloaded each individual consciousness into the robots it had created.

So ... martian robots.

They built competing religions about the human lords that would never come, and fought each other over how best to create a paradise for their human masters.

Credits for a story: Kayleb.

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Sea of Rust by C. Robert Cargill (2017),This novel is set in a post-apocalyptic world where humans are extinct, and robots have inherited the Earth. The story follows Brittle, a scavenger robot, in a world where robots have developed their own societies and conflicts. A central theme is the rise of massive AI mainframes that attempt to assimilate individual robots into a collective consciousness, much like the competing consciousnesses in above story. The robots in Sea of Rust also grapple with their purpose in the absence of humans, forming factions and ideologies, akin to the competing religions in above narrative.

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